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- on exitFrame
- set the locH of sprite 4 to the locH of sprite 4 + 3
- if the timer < 1320 then
- if the loaded of member "cellularauto" = 0 then
- preloadMember("cellularauto")
- end if
- go(the frame)
- else
- set the visible of sprite 5 to 1
- go(the frame + 1)
- end if
- end
-
- on mouseUp
- go(100)
- end
-